P+ - Diddy Kong - Action - 0x11 Squat
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: SquatWait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0xeabc)
- ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10059 }
- EnableInterruptGroup(GroundCatch)
- ClearInterruptGroup(PassThroughPlat)
- CreateInterrupt { interrupt_id: None, action: Pass, requirement: ((RandomAccessInt (0x0) Equal scalar(0))) }
- PreviousInterruptAddRequirement(OnGround)
- ClearInterruptGroup(Main)
- EnableInterruptGroup(PassThroughPlat)
- ChangeSubactionRestartFrame(Squat)
Exit Script (Common)